A world studio,
not a world generator.
Kipp VR builds worlds for VRChat — venues, lounges, community hubs, private spaces, and the avatars that live inside them. The studio started in Altspace, grew into VRChat, and has been building ever since.

The work runs through Blender and Unity, with a bias toward atmosphere over spectacle: lighting that actually flatters avatars, scale that reads as a real place, systems that hold up under live community use. Worlds are the core. Avatar fashion drops sit alongside as a side practice. Full avatar commissions are handled selectively — by approval, not at volume.
Four principles
that keep the work
honest.
Atmosphere is the brief
Lighting, scale, sound zones, sightlines — these get decided early. A world has to feel like somewhere before it does anything else. Function follows.
Built for live operators
Worlds are designed around how communities actually run them — moderation surfaces, voice zones, permission tiers, repeat-use ergonomics.
Cross-platform on purpose
Quest support isn't bolted on. Several store worlds ship Quest + PC from the start, and custom builds are scoped against the platforms your audience uses.
Editable, not locked
Most store worlds ship fully editable within their licensing terms. The point is a world you can run, not a world you have to babysit.
From Altspace
to now.
- Origin
Altspace
The studio's first builds went up in Altspace — the early experiments in social VR space-making.
- Move
Into VRChat
The platform shift to VRChat brought scale, tooling, and a community that ran on user-built worlds.
- Signature
Club venues & community spaces
Builds like SkySong / Club SkySong became the public reference for what the studio does at venue scale.
- Catalog
Ready-made worlds & accessory drops
A Gumroad catalog grew alongside custom work — fully editable club worlds, lounges, and a line of avatar fashion.
- Today
Custom studio + creator orbit
Custom work, store releases, the DKXR community, and Patreon drops all run together in one ecosystem.

Tools we
actually use.
Blender
Modeling, sculpting, and asset prep.
Unity
World assembly, lighting, optimization, and VRChat SDK integration.
VRChat SDK
Permissions, voice zones, FBT systems, persistence.
Discord
How clients and the community talk — actively, not at arm's length.
In-world,
where the work lives.
Most of the studio runs from inside VRChat itself — testing builds, hosting community sessions, and previewing drops on actual avatars in actual lighting.

A few from the
working catalog.



Full catalog and references on the portfolio page.
Talks and
appearances.

Podcast appearance
Speak Your Truth
A featured appearance covering the practical side of running a VRChat studio — building venues, growing community, and what it actually takes to keep worlds alive after launch.